SECRET-SOCIETY 4X · 1880

Conspire.
Control.
Conquer.

Lead the Masons, Illuminati, or Black Hand. Play action cards to sway characters, seize countries, sell arms, and wage war against rival organizations.

3secret societies
26playable countries
Rival AIthe same card economy

THE CAMPAIGN IN MOTION

Every card moves the world.

Draw a hand, influence characters, change the diplomatic map, and watch wars unfold across multiple rounds. Select a neighboring scene or swipe to continue.

HOW YOU PLAY

Your society. Their countries.

Begin from one country’s headquarters and build a network of influence across a mutable 1880 map. Every card changes the balance between countries, characters, and rival organizations.

01

Choose your society

Lead the Masons, Illuminati, or Black Hand—not a nation—and expand outward from your organization’s headquarters.

02

Play your hand

Spend action cards to gain control, sway a character’s opinion, sell arms, change rivalries, or declare war.

03

Fight and negotiate

Wars unfold over multiple battle rounds, changing province ownership before the final terms are settled in a peace deal.

04

Shape diplomacy

Build and break rivalries between countries while generals, diplomats, and advisors form opinions about your society.

05

Outplay rival AI

Competing organizations act on their own and use the same card economy, costs, and strategic options available to you.

06

Prove your influence

Track goals and organization score live, then compare your campaign against every rival on the end-game leaderboard.

Guided tutorial Autosave English + Russian Playable in browser

BEHIND THE CAMPAIGN

Built as an AI engineering case study.

Every feature moves through a structured, reviewable workflow: permanent specifications, architecture guardrails, autonomous implementation loops, and verification backed by real tools.

Explore the full workflow →
  1. 01

    Specify

    Intent becomes acceptance criteria.

  2. 02

    Plan

    Architecture and implementation are reviewed.

  3. 03

    Implement

    Focused agents build in verified phases.

  4. 04

    Verify

    Builds, tests, and editor checks gate completion.

YOUR MOVE

The board is waiting.

Choose a society, establish your headquarters, and make your first move directly in the browser.